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microkid |
Posted: Wed Jan 21, 2015 9:34 am |
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Regular contributor
Joined: 23 Dec 2005
Posts: 82
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Just wondering as I mainly write iOS apps these days is it possible to build TAPS in xCode using Objective C at all?
Also wondering is it possible to modify Visual Studio (I have 2013 Ultimate) to build taps in there using either C++ or C#? |
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EMJB |
Posted: Thu Jan 22, 2015 1:54 pm |
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Frequent contributor
Joined: 08 Jul 2005
Posts: 3645
Location: Maldon Essex
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microkid wrote: Just wondering as I mainly write iOS apps these days is it possible to build TAPS in xCode using Objective C at all?
Also wondering is it possible to modify Visual Studio (I have 2013 Ultimate) to build taps in there using either C++ or C#?
The answer as to whether these are "possible" might be "yes", but I can't help thinking they will take far more work than can be justified unless you are going to take on a very major TAP exercise. Your first problem will be getting the necessary cross-compilation to work
EMJB |
_________________ Silver 5800, Board Rev 1.2, MS recomm F/W, Sudbury Tx, varying TAP config |
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rwg |
Posted: Fri Jan 23, 2015 9:02 am |
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TAP author
Joined: 29 Oct 2005
Posts: 604
Location: Oxfordshire
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Once upon a time, long long ago, I wrote a Windows based TAP emulator called 'Tapulator'. This lets you develop your TAP code by writing it, building it and debugging it in Visual Studio. Basically you compile the same c/c++ code that your Makefile would compile into the TAP inside a visual studio project to make a static lib, link it into a dll and the tapulator.exe loads and runs it for you.
There are some details on this page, but all the links from that page seem dead (Berlios closed down, etc).
I do still have the source code somewhere, so could pop it onto Github or similar if you are interested.
cheers,
Robin |
_________________ Toppy: TF5800PVR; Firmware: 5.13.65 + patches + aXel; Remote: Pronto RU940; Autostart TAPs: MyStuff 6.5 and friends
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